Assign project phases to genius-matched people
Route early ideation to Wonder/Invention geniuses and execution phases to Tenacity geniuses.
Why it works
The six activities cluster naturally into three phases of work: ideation (Wonder, Invention), activation (Discernment, Galvanizing), and implementation (Enablement, Tenacity). Assigning people to phases where their genius lives reduces energy cost, increases quality, and makes handoffs explicit — the transition from one phase to the next is where teams most often stall.
How to do it
- Map your current project’s major phases: what activities does each phase require?
- Identify who on the team has genius in those activities and make the assignment explicit.
- Design handoff moments: who signals that ideation is done and activation begins?
Evidence
Phase-appropriate leadership is consistent with situational leadership research and with studies showing that person–task fit improves both performance and job satisfaction. The specific genius labels are Lencioni’s framing. (mechanistic)
Phase-based assignment is a practical heuristic; team members often need to work across phases regardless of genius, so the model should guide design, not rigidly dictate it.
Common mistake
Keeping project phases implicit so that a Tenacity genius is pulled into early brainstorming they find painful, or an Invention genius is expected to finish work they lose interest in.
Practice this with IX Coach
More practices for The 6 Types of Working Genius (Patrick Lencioni)
- Identify your two working geniuses
Name the two of the six activities that consistently energize you, not just where you perform well.
- Map your team’s genius coverage
Check whether all six activities are covered by someone who finds them energizing.
- Protect time for work that matches your genius
Deliberately schedule blocks of genius-type work before filling the rest of the week.
- Name frustrations without shame
Frustrations are not weaknesses — they’re a mismatch signal that the team can act on.
- Use genius mapping in onboarding
Surface a new hire’s geniuses early so you design their role around energy, not just skills.
- Route decisions to your Discernment genius
Evaluation decisions drain Wonder and Tenacity geniuses — protect your evaluators and route decisions to them.
Related concepts
- Tuckman’s Stages of Team Development
Why every team hits turbulence — and what to do at each stage
- Drive: Autonomy, Mastery, and Purpose
The three intrinsic drivers, the mechanisms, and where the science is strong
- Multipliers: How Leaders Amplify the Intelligence Around Them
The five disciplines that let leaders amplify rather than diminish the people around them