Challenge with questions, not conclusions
Multipliers give people a mountain to climb; Diminishers tell people which step to take next.
Why it works
Handing someone a conclusion removes the cognitive work — and the ownership and learning — that comes with reaching it. Giving someone a stretch challenge that requires them to figure it out activates the generation effect: the process of struggling toward an answer builds both capability and commitment to the result. Multipliers also ask questions that extend thinking ("Have you considered X?") rather than questions that test knowledge ("Do you know X?"), which keeps the intellectual locus with the other person.
How to do it
- When you know the answer, ask instead: "What do you think we should do here, and why?"
- Frame challenges as questions with real uncertainty: "I don’t know how to solve X — I think you might."
- Give people problems that are slightly above their current level; the gap produces growth, not anxiety.
- Distinguish guiding questions (that open thinking) from gotcha questions (that test knowledge) — Multipliers use the former.
Evidence
Desirable difficulties research (Bjork) shows that challenges slightly above current ability produce faster learning than tasks within the current skill level. Wiseman’s Challenger discipline applies this to management: give the stretch problem, not the solved one. (mechanistic)
Desirable difficulties are documented in learning research; the application to managerial challenge-setting is mechanistically sound but not directly tested in management studies. Challenges that are too far above current level produce frustration rather than growth.
Sources
- Bjork (1994), Memory and metamemory considerations in the training of human beings, in Metacognition: Knowing About Knowing (MIT Press)
Common mistake
Giving someone a stretch challenge without adequate resources, support, or safety to fail — the challenge works only when the person has enough confidence and backing to try something they might get wrong.
Practice this with IX Coach
More practices for Multipliers: How Leaders Amplify the Intelligence Around Them
- The Talent Magnet (Wiseman’s 1st discipline)
The Talent Magnet finds each person’s native genius — the thing they do effortlessly that others find hard — and makes it the critical variable at work.
- Create space — be a liberator, not a tyrant
Multipliers create an environment where people’s best thinking is expected and safe; Diminishers create tension that shuts thinking down.
- Make decisions through debate, not declaration
Multipliers use real debate to engage the team’s best thinking before deciding; Diminishers use meetings to announce.
- Invest in people’s ownership: give stakes and stay back
Multipliers give full ownership and hold people responsible; Diminishers over-resource and under-trust.
- Accidental diminisher: the 5 well-meaning patterns
Accidental diminishers shut down the people they lead while trying to help — Idea Fountain, Always-On, Rescuer, Pacesetter, Rapid Responder.
Related concepts
- Psychological Safety, Made Practical
The team climate that lets people speak up — and how leaders create it
- The Five Dysfunctions of a Team, Made Practical
Lencioni’s pyramid — the mechanism behind each dysfunction and the practice that fixes it
- The Leader as Coach: A New Management Paradigm
How managers can shift from advice-giver to capacity-builder — and why it matters